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Make the best hand by selecting three community cards and two of your four pocket cards.
is abbreviation for Rules.
Dealing the Game of Omaha Hi
The object of Omaha Hi/Lo is to create a High hand using any two out of four pocket cards and three out of five community cards, and a Low hand using any two out of four pocket cards and three out of five community cards. 50% of the pot will be awarded to the best High hand and 50% of the pot will be awarded to the best Low hand. If there is no qualifying Low hand, the whole pot will be awarded to the best High hand.
To qualify as a Low hand, the hand must contain five unpaired cards ranked eight (8) or lower. Straights and flushes are not considered when evaluating low hands. The winning Low hand is the hand with the lowest high card. In case of a tie with the high card, the winning hand is the one with the next lowest high card and so on.
It is not possible to have a qualifying Low hand unless three of the community cards are ranked eight (8) or lower. Aces can be used as the lowest card. A player can use any two of his/her pocket cards for the High hand, and any two of his/her pocket cards for the Low hand.
The dealer in Omaha Hi/Lo will start to deal each game contingent on which player has the "button." The button is a graphical representation ("D") of which player is the "dealer." Although the dealer will be dealing the game, the player who has the button gets to play his cards as if he were the actual dealer. When the cards are dealt to players, they are dealt in a manner as if the player was actually dealing in a live environment. Please note that depending on the number of players and the seat location, the button move may be very subtle. Players are asked to pay special attention to where the button is placed.
Because there is a player "on the button" two players are now asked to post the big or small blinds. The blinds serve a purpose similar to antes, in that they put forced money into the pot that gives players an incentive to enter the hand. However, only two players will "post" or "put up" the blinds.
The first blind is called the "small blind". This bet is usually half the minimum bet of the game.
So, in a $2-4 limit game, the small blind will be $1. The second blind is called the "big blind" and is always the same size as the game's minimum bet, e.g., in a 2-4 limit game, the big blind is $2.
The player directly left of the button will have the "small blind." The player directly to the left of the small blind will have the "big blind" of the full amount of the lowest game limit.
During heads-up play, the player with the button will have the "small blind" and the player to his/her left will have the "big blind."
Now that there is a Button and small and big blinds, the game is ready to deal. The dealer always deals from the player closest to the dealer's left. Moving clockwise around the table, the game will "deal-in" each player. The players will be dealt four cards face down. A round of betting will occur starting with the player seated to the left of the big blind.
How many raises will be allowed per betting round in fixed limit games?
The general poker rule is a "cap" of three raises allowed per betting round with three or more players. However, if there is a "heads up" situation whereby only two players remain in the game, then raises are unlimited.
The player seated to the left of the big blind will always have the action on the opening deal. This player may not check, but rather can only fold, call, or raise.
The game will now advance to each player seated asking to fold, call, or raise until the big blind is reached for an action decision. If no one has raised by the time the play comes back around to the big blind, the big blind has the option to "check" his own blind wager or raise.
Once all players have completed the first round of wagering, they will proceed to the flop.
The next cards to be dealt into the game will be the fifth, sixth and seventh cards available to each player. These three cards will not be dealt to each player, but rather placed face up in the center of the table.
Before anything is "flopped", a card must be burned. The dealer will deal one face down card into the muck. After the burn card, the dealer will deal three cards face up in the center of the poker table. These three cards are called "community cards" which are available to all players for potential use to make a poker hand. The area in which these cards lie on the table is commonly referred to as the "board".
Now the flop has landed on the "board" and all players now have seven cards available to make their hand, the four "hole" cards that were dealt on the opening round and now three "community cards" which all players may use. In Omaha Hi/Lo, each poker hand must consist of exactly two face down cards and three community cards. The rule of the determination of the action is as follows.
After the opening deal, the player who is seated closest to the left of the button shall have the initial action for the remainder of the game. If the player who has the button folds, then the button is still active and will remain in front of that player's seat to keep the position of the button constant throughout that game.
The player that has the action may check or bet. As soon as one player chooses to bet, then the other players in the hand can no longer check; they can only fold, call or raise.
* Players may also fold in this situation although this would be a very rare occurrence.
The "turn" is the fourth card to be dealt onto the board and the eighth card available to the player. Some players call this "fourth street." However, the most common term used for this round is the "turn". As always, the dealer will burn a card and then deal one card face up onto the board to the right of the last flop card.
At this point the players have access to the four cards on the board and their four hole cards. The game will now declare who has the action, which always begins with the player still remaining in the hand who is closest to the left of the button.
At this point, five cards are on the board and four hole cards are in the players' hands. The action again starts with the first player still remaining in the hand who is closest to the left of the button. All checks, bets, raises, and folds will be completed and then a showdown will begin.
Who Shows First?
The determination of which players' cards will and must be shown first will lie with the player who initiated the action or with the person who initiated the last bet, raise or re-raise. This simply means that whoever had the last action on the river must show his/her cards first.
A player is not required to show their cards if they are not the player who had the last action.
Please note: Players may set their play to "Muck Losing Hands" in the Menu>Settings. Muck Losing Hands - checked - will mean that any losing hand will automatically muck. Muck Losing Hands - unchecked - will mean that the player will be presented with the choice to muck or show when applicable.
Who Wins?
In the PlayNow.com poker room, "cards speak." That means the dealer will automatically find the best High hand and Low hand among the players' hands.
Omaha Hi/Lo Blind Rules
All players must pay for their blinds in full before they are allowed to get the button. Therefore, the player who had posted the small blind in the prior hand will receive the button on the next deal of any game. However, during heads-up play, the button will alternate between the two players so that no player holds the button two hands in a row.
In the event there is a new player to the game, two options could then occur:
If the new player is not seated in the big blind, then he/she may choose to "post" the big blind or "wait." If the player does post, then his/her wager is active. If the player chooses to "wait," he/she will have missed the blind. The missed blind must be reposted prior to the next hand.
If the new player is seated in the big blind, then he/she is treated as such.
If a player misses the big blind for any reason, then that player may not play in any hands until the sum of all blinds are made up. The game will place an "MB" button in that seat to declare the missed big blind. The game will ask the next active player to the left to post the big blind for the hand. If the missed player makes up the sum of all blinds, then the small blind portion is dead and must be put into the pot before the hand is dealt.
Missed small blind.
If a player misses the small blind for any reason, then that player may not play in any hands until the small blind is made up. The game will place an "MS" button in that seat to declare the missed small blind.
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